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I'm not the greatest with technical aspects of computers, so apologies for my ignorance. Same problem every time I load up Radiant Dawn OR Path of Radiance. I'm pressing keys, but stuck on the intro screen.ĥ. I tried Path of Radiance again - now Path of Radiance showed this message, too! I can't play that game either, now. I then updated to the latest Beta version. I've tried pressing every key and none get me past the intro screen.ģ. I can deal with poor performance so long as it's playable. This device's performance will be terrible." message.
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I got the "Your OpenGL Driver does not support ARB_buffer_storage. I mean, the performance wasn't great at all, but it was playable.Ģ.
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I played Path of Radiance on Dolphin 5.0 fine. I'll walk you through the events that lead to the error code in the OP.ġ. Update 10/23: I added the new late 2012 Macs to the list.Hi friends. I also assume that the Intel HD 3000 is capable of OpenGL 3.3 as 3.3 was intended to ‘backport’ GL 4 features that don’t rely on new hardware features to older hardware. Update 6/18: As Christophe Riccio pointed out, all AMD Radeon 50 should be capable of OpenGL 4.2. To sum everything up: Apple, where are my OpenGL 4 drivers? Most All of your Macs could already support it! More information about the supported OpenGL features and extensions on MacOS X can be found here. OpenGL 4 capable iMacs and MacPros began even to appear in mid 2010 (but I limited this list to go back only to 2011)… When we look at the currently available Macs we will find out, that just the MacMini is still stuck with an Intel HD 3000 and thus is not capable of OpenGL 4 (but you could even buy a Mini with a decent GPU): OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.0 to ES 3.2 and Vulkan. This makes it just more depressing that Apple limits this chip to just OpenGL 3.2 – something a G80 from 2006 can also deliver (in fact, on other operating systems a G80 would give you OpenGL 3.3). This chip is not only capable of delivering OpenGL 4.2 but also shiny new features like bindless textures: one way of supporting Virtual Texturing in hardware and maybe something we will see in some form in OpenGL 5.0. The latest MacBook Pro just got a GeForce 650M – a Kepler based GPU.
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